Author: Iain M. Banks
Year of Publication: 1988
Part of this review originally appeared on http://morpheme.wordpress.com

Iain Banks is simply the best British science fiction writer around. No one quite beats him in his game, and he is obviously quite happy about that. Player of Games is a very old book -- almost 20 years old. Yet it reads like it was written yesterday. It is the 2nd book in the Culture series that started with Consider Phlebas.
The Culture is a massive civilisation based of soft power and what I would term a strange new brand of socialism and technological symbiosis. To me, it’s very much like an overgrown Scandinavian state (”state” is used here in a very loose sort of way), being socialist to the point that the only way to punish offenders and murderers is to use social pressures and the fear of rejection (and not being invited to parties). More of “societalism”, rather. I always think Banks is very much partial towards the hedonistic and enlightened Culture. Pretty much utopian too, though somewhat unsatisfying for our protagonist, Jernau Morat Gurgeh. (It’s still a mystery how Banks comes up with names.)
Gurgeh is a player of games. Master of every board and considered the Culture’s best player and strategist. Then comes the Empire of Azad, everything the Culture isn’t. Hard, militaristic power. Their love for uniforms contrasting Gurgeh’s reaction to uniforms — a vomiting sensation. But they have one of the most complicated games, almost as complicated as life itself. It is so important in Azadian society that the Empire takes its name from the game — Azad. Gurgeh is to, through a series of events, master the game and take on the best players in the game. Whoever wins in the end — theoretically — becomes Emperor of all Azad.
The theme of clash of cultures is prevalent in this book, for Azad is the other. Azad disgusts the Cultured mind, for it violates every principles of Culture. It is inhumane, militaristic, imperialistic, barbaric and exploitative. Culture, viewed by the Cultured, is humane, pacifist, reasonable, enlightened, democratic, socialist and intelligent. The game itself is powerful, because it represents life and the desire to survive.
Shan’t reveal what happens, but the ending was not all that surprising; I do wish Gurgeh was a bit more interesting as a character, though the plot flows and goes because of the very nature of the game. In the end though, I sense moral ambiguity on Banks’s part.
Culture society has its flaws, but in Player of Games, it is at its best. Immorality is often sexual: sex changes, homosexuality, incest — these are mentioned in passing. To me, it seems to show the best of Culture and the worst of Azad. Both of forms of sexual immorality, but Banks shows us Azad’s, not the Culture’s. It is this sort of moral ambiguity that perplexes me, since I don’t quite know which side is preferable.
Perhaps both are equally detestable in the end. But it is the soft, hedonistic culture of Culture that prevails, sending a message to all its readers. Yet, I urge all readers to enjoy the book for what it is definitely great entertainment. The moral considerations can come later.
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